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Post by Kuro Ayame on Apr 20, 2010 22:18:24 GMT -5
Here they are...
IDEA ONE: (Kind of a question as well as an idea) Concerning the treasures, should we have it so different colored gems, gold coins, and other dragon treasure items such as a sword have different amounts allotted to them? I realize that this has already been mentioned in the game organization topic, but as I said, this is a question intermixed with a suggestion, meaning I'm not sure exactly how the treasure system works (I apologize, this is probably very confusing). Anyway, the point is, maybe the dragon currency could be organized somewhat like this, where different gems and currency items are worth/represent an amount of coins: Gold coin- One Yellow gem- Five coins Green gem- Ten coins Blue gem- Fifteen coins Red gem- Twenty coins Sword- 25-100 coins
...And so on.One could obtain a sword by, simply, killing a knight we could have walking around in random places in the forest. Swords caught from knights that are harder to kill are worth more. Bah, I really hope you understand this, I am obviously not able to explain it well.
IDEA TWO: This idea is rather simple. Lone dragons that do not belong to a clan could perhaps have a cave they live in? This cave would be different for each element, but the same for everyone in that certain element. This does not mean all of one element sleep in the same cave, but instead that everyone accesses their own cave through the same place.
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That's all I've got for now :/
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Post by The Void Dancer on Apr 20, 2010 22:26:05 GMT -5
See? That wasn't so bad. =D
But anyway... I love your idea with the treasure.... It's a great, organized way to keep track of how much money you have and such.
And for the cave, maybe they should be able to dig out dens or move around to look for places to sleep...? Unless they're hiding their treasure in that cave. xD;
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Post by † Sintact † on Apr 20, 2010 22:26:27 GMT -5
I like the first idea, though I had in mind that all treasure pieces would value the same, but I guess your idea is better indeed.
About the caves, it would be difficult giving a cave to every loner player, it is better if we just add social arenas here and there in different parts of the map (for example an underwater cave for the water dragons, an open meadow with several dens for earth dragons, etc)
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Post by The Void Dancer on Apr 20, 2010 22:29:56 GMT -5
Yes... With more players that means more caves, so soon enough the whole map would be covered in them. :c
I love the social area idea. I know I'll be stuck there, a lot. xD
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Post by Kuro Ayame on Apr 21, 2010 22:51:13 GMT -5
I'm glad you both found the first suggestion interesting! I fear you have misunderstood the second one though, so I will re-explain it. The idea was that everyone would have different caves in the same place. However, this does not mean that the four different cave sites will be crowded with many caves, there will be only one through witch members can access their private cave. For example, a dragon would fly to his or her element's cave site and walk though some sort of portal that opens up a options menu that would look somewhat like this: ___________________________ Enter your cave -or- Enter a Friend's cave ___________________________ (you would only be able to enter a friend's cave if you were invited) I hope that clears it up ^.^ Anyway, the word 'Portal' brings me to my next idea... IDEA 3: Portals Portals would be found at the edge of each area, somewhere in the air or on the ground (they would be visible as some kind of circle). When a dragon enters a portal, an option menu would pop up asking them if they would like to enter the next area, ex., "Would you like to enter the forest?" Yes/no. This would be useful because you would not take the time to draw out the landscape transition between say, a forest and a desert, (The new area they are entering would be displayed on the horizon of the area they are currently in) but instead have the dragon go directly into the new area. Of course, they would not have access to every area from the one they are in. You would have to fly your dragon through various places to get to the intended one. There is also the simple idea of buying a portal, in which you can trade some treasure to be directly transported to a far-away area.
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Post by iSparky on Apr 22, 2010 9:51:31 GMT -5
The cave idea reminds me of RuneScape; there was a portal where you could access your house, or someone else's.
And that idea also sounds very nice. ;D
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Kioma
Newborn Dragon
Posts: 2
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Post by Kioma on Aug 23, 2010 7:45:01 GMT -5
Great ideas Ayame, I especially like the treasure idea
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